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Wesnoth Units database

Sorcerer
Sorceress

(image) (image)

Sorcerers are like the wind they can stand in front of you and one second later behind you. On the battlefield they are fearful enemies and even the aragwaithi throw a carefull eye on them mostly from a prefered distance of a hundred feets.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Wizard
Advances to:
Cost: 68
HP: 40
Movement: 5
XP: 100
Level: 3
Alignment: neutral
IDBM Aragwaith Sorcerer
Abilities: cures, heals +8, teleport
(image)staff
impact
13 - 2
melee
(image)mage-bolt
fire
14 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave250%
Coastal Reef-0%
Deep Water10020%
Flat140%
Forest250%
Frozen240%
Hills250%
Impassable10090%
Mountains260%
Mushroom Grove250%
Sand150%
Shallow Water320%
Swamp240%
Unwalkable1000%
Village160%